LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.49 Zbirna točka DPD 2.99 Kurirska služba GLS 5.49 Kurir DPD 3.49 Kurirska služba Express One 3.49 Zbirno mesto Express One 3.49 Zbirno mesto Pošte Slovenije 3.49 Dostava preko Pošte Slovenije 3.49

Brezplačna dostava za naročila nad 69.99 € na paketomatih Pošte Slovenije.

Vulkan 3D Graphics Rendering Cookbook - Second Edition

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Vulkan 3D Graphics Rendering Cookbook - Second Edition Alexey Medvedev
Koda Libristo: 48078460
Založba Packt Publishing, februar 2025
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphic... Celoten opis
? points 112 b
46.20
Na zalogi pri dobavitelju Odposlali bomo v 9-15 dneh

Do 30 dni za vračilo


Drugi so kupili tudi


Top
Vulkan Cookbook Pawel Lapinski / Knjiga Mehka
common.buy 39.03
Oxford Solid State Basics Steven H Simon / Knjiga Mehka
common.buy 44.68

Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev

Purchase the eBook for full-color content

Key Features:

- Learn to harness Vulkan 1.3 for building high-performance applications

- Integrate cutting-edge rendering techniques into a real-time 3D engine

- Use bindless Vulkan to render complex 3D scenes efficiently

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.

Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You'll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You'll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.

By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What You Will Learn:

- Master the core features of Vulkan 1.3, with a focus on bindless rendering

- Learn effective techniques for debugging and profiling Vulkan applications

- Build a glTF 2.0 physically based rendering pipeline from scratch

- Enhance visual quality with advanced glTF 2.0 PBR extensions

- Integrate multiple rendering techniques and optimizations into a single application

- Manage large-scale content efficiently in real-time 3D rendering engines

- Leverage Vulkan compute pipelines for advanced image and geometry processing

Who this book is for:

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you're an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you've dabbled in creating custom 3D applications without relying on premade rendering engines, you'll find this guide particularly useful.

Table of Contents

- Establishing a Build Environment

- Getting Started with Vulkan

- Working with Vulkan Objects

- Adding User Interaction and Productivity Tools

- Working with Geometry Data

- Physically Based Rendering Using the glTF 2.0 Shading Model

- Advanced PBR Extensions

- Graphics Rendering Pipeline

- glTF Animations

- Image-Based Techniques

- Advanced Rendering Techniques and Optimizations

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov Vulkan 3D Graphics Rendering Cookbook - Second Edition
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2025
Število strani 714
EAN 9781803248110
ISBN 1803248114
Koda Libristo 48078460
Založba Packt Publishing
Teža 1207
Mere 191 x 235 x 36
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Morda bi vas zanimalo tudi


The Modern Vulkan Cookbook Mauricio Maurer / Knjiga Mehka
common.buy 48.01
AI for Games Developers David M Bourg / Knjiga Mehka
common.buy 28.44
Game Programming in C++ Sanjay Madhav / Knjiga Mehka
common.buy 46.20
Vulkan Programming Guide John M Kessenich / Knjiga Mehka
common.buy 45.59
3D Graphics Rendering Cookbook Sergey Kosarevsky / Knjiga Mehka
common.buy 59.61
Top
Game Programming Patterns Robert Nystrom / Knjiga Mehka
common.buy 35.30
Top
Learn OpenGL Joey de Vries / Knjiga Mehka
common.buy 62.24
Top
Federalist Papers Alexander Hamilton / Knjiga Mehka
common.buy 10.58
Top
C++ Software Design Klaus Iglberger / Knjiga Mehka
common.buy 55.98
Top
Tour of C++, A Bjarne Stroustrup / Knjiga Mehka
common.buy 35.20
Vulkan Fundamentals Frahaan Hussain / Knjiga Mehka
common.buy 23.80
Top
The Ministry for the Future Kim Stanley Robinson / Knjiga Mehka
common.buy 10.08
Computer Graphics From Scratch Gabriel Gambetta / Knjiga Mehka
common.buy 32.07
Rust Programming Language: 2nd Edition Carol Nichols / Knjiga Mehka
common.buy 35.40
OpenGL Programming Guide Dave Shreiner / Knjiga Mehka
common.buy 64.15
C++ Torsten T Will / Knjiga Mehka
common.buy 49.02
Learning Vulkan Parminder Singh / Knjiga Mehka
common.buy 39.03

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo
Knjižni svetovalec Libroamiko
Pozdravljeni, sem Libroamiko, vam lahko pomagam?