LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.99 € Zbirna točka DPD 3.49 € Kurirska služba GLS 5.99 € Kurir DPD 3.99 € Kurirska služba Express One 3.99 € Zbirno mesto Express One 3.99 € Zbirno mesto Pošte Slovenije 3.99 € Dostava preko Pošte Slovenije 3.99 €

Brezplačna dostava za naročila nad 69,99 € na prevzemna mesta DPD in Express One.

Vulkan Graphics Programming Mastery for Beginners

Build Real-Time Rendering Engines Using C++, Advanced Shaders, GPU-Driven Pipelines, Ray-Traced Effects, and Modern Lighting Techniques

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Vulkan Graphics Programming Mastery for Beginners Jack J. Holm
Koda Libristo: 54399552
Založba Independently published, november 2026
Can you move beyond drawing a triangle on the screen and understand what it takes to make a real-tim... Celoten opis
? points 111 b Kmalu Kmalu Novo Novo
45.61 €
Pričakovana zaloga Naselitev 08. 11. 2026

Do 30 dni za vračilo

Can you move beyond drawing a triangle on the screen and understand what it takes to make a real-time graphics engine come alive? Vulkan offers remarkable control over modern GPUs, but its power can feel intimidating when command buffers, synchronization, memory management, and shader stages arrive all at once. The challenge is not simply learning an API. It is learning how the pieces work together to produce convincing images.

Vulkan Graphics Programming Mastery for Beginners is designed for readers who want to build that understanding through practical graphics programming concepts. Instead of treating rendering as a collection of mysterious calls, it focuses on the ideas behind a modern rendering pipeline: how CPU and GPU work are coordinated, how resources move through a graphics application, and how shaders transform geometry and lighting into the images you see.

Whether you are an aspiring graphics programmer, a C++ developer curious about GPU programming, a game development enthusiast, or a computer science learner exploring computer graphics, this book gives you a structured way to approach an ambitious subject. You can develop a clearer understanding of Vulkan while connecting its technical foundations to the larger goal of building real-time rendering engines.

Explore the concepts that shape modern graphics development, including:

  • Vulkan fundamentals and C++ workflows for understanding the structure of a graphics application.

  • GPU resources, command buffers, and synchronization that help coordinate rendering work.

  • Shader programming and graphics pipelines for controlling how scenes are processed and displayed.

  • GPU-driven rendering concepts that reveal ways to organize demanding workloads.

  • Modern lighting and ray-traced effects that help explain techniques behind more realistic visual results.

The value of learning Vulkan lies in understanding control, not memorizing isolated functions. As you become familiar with the relationship between application code, GPU execution, rendering stages, and visual effects, complex graphics topics become easier to reason about. That foundation can help you read technical documentation with greater confidence, investigate rendering problems more systematically, and make more informed design decisions as your projects grow.

This is not a promise that advanced graphics programming becomes effortless overnight. Vulkan rewards patience, careful thinking, and experimentation. The goal is to make the learning journey more approachable by giving beginners a coherent path into concepts used in modern graphics engines, while offering a useful reference point as their skills develop.

If you want to understand what happens between a C++ program and the pixels produced by a GPU, take the next step. Build your graphics knowledge, explore the architecture of real-time rendering, and begin turning technical curiosity into practical capability. Choose Vulkan Graphics Programming Mastery for Beginners and start exploring the tools and techniques that power modern visual experiences in games today.

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov Vulkan Graphics Programming Mastery for Beginners
Avtor Jack J. Holm
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2026
Število strani 582
EAN 9798167183162
Koda Libristo 54399552
Teža 1332
Mere 216 x 280 x 30
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo
Knjižni svetovalec Libroamiko
Pozdravljeni, sem Libroamiko, vam lahko pomagam?