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Young Prince Corwin must travel home to Plyorth. The evil Jolkur murdered his parents, and Corwin is suddenly obligated to ascend the throne. To do so, he must fi nd the Ring of Knowledge. Two children from Plyorth, Veina and her younger brother, Javal, accompany him on his quest. Their journey becomes perilous when the agents of Jolkur anticipate the trio's every move and try to stop them from succeeding. Helping the youngsters on their journey is the wizard Natlock, the sprite Antara, and a forest creature named Krelp. As Jolkur and his followers try to end Corwin's life, what price will Corwin, Veina, and Javal pay to succeed?
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