LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.49 Zbirna točka DPD 2.99 Kurirska služba GLS 5.49 Kurir DPD 3.49 Kurirska služba Express One 3.49 Zbirno mesto Express One 3.49 Zbirno mesto Pošte Slovenije 3.49 Dostava preko Pošte Slovenije 3.49

Brezplačna dostava za naročila nad 69,99 € na prevzemna mesta DPD in Express One.

SFML Game Development By Example

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga SFML Game Development By Example Raimondas Pupius
Koda Libristo: 10811493
Založba Packt Publishing Limited, december 2015
Create and develop exciting games from start to finish using SFML Key Features Familiarize yourself... Celoten opis
? points 130 b
53.59
Na zalogi pri dobavitelju Odposlali bomo v 14-21 dneh

Do 30 dni za vračilo


Morda bi vas zanimalo tudi


Mastering SFML Game Development Raimondas Pupius / Knjiga Mehka
common.buy 47.22
SFML Blueprints Maxime Barbier / Knjiga Mehka
common.buy 42.67
SFML Game Development Artur Moreira / Knjiga Mehka
common.buy 47.22
Programming 2D Games Charles Kelly / Knjiga Trda
common.buy 141.28
SDL Game Development Shaun Mitchell / Knjiga Mehka
common.buy 47.22
ZX Spectrum Games Code Club Gary Plowman / Knjiga Mehka
common.buy 11.52
Top
Conversations with Friends Sally Rooney / Knjiga Mehka
common.buy 9.40
Oxford Handbook of Nutrition and Dietetics Joan Webster-Gandy / Knjiga Mehka
common.buy 54.50
Book of Dragons Jonathan Strahan / Knjiga Trda
common.buy 23.55
Top
The Artist's Way Julia Cameron / Knjiga Mehka
common.buy 17.69
Solution 239-246 - Finland: The Welfare Game Martti Kalliala / Knjiga Mehka
common.buy 17.59
Mountains Michael Barry / Knjiga Trda
common.buy 39.33
Top
Numinous Astro Deck Ruby Warrington / Tiskani izdelki Karte
common.buy 22.85
Practical Data Science with R Nina Zumel / Knjiga Mehka
common.buy 52.88
Influencer Code Amanda Russell / Knjiga Trda
common.buy 17.28
Top
Boys Omnibus Vol. 2 TPB Garth Ennis / Knjiga Mehka
common.buy 19.81
Kmalu
Unwanted Guest Shari Lapena / Knjiga Mehka
common.buy 6.66
Giovanni Bellini Johannes Grave / Knjiga Trda
common.buy 92.83
Kmalu
'Broadsword Calling Danny Boy' Geoff Dyer / Knjiga Mehka
common.buy 8.08

Create and develop exciting games from start to finish using SFML


Key Features




  • Familiarize yourself with the SFML library and explore additional game development techniques

  • Craft, shape, and improve your games with SFML and common game design elements

  • A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications


Book Description


Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."


With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.


The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.


The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.


Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.


By the end of the book, you will be an expert in using the SFML library to its full potential.


What you will learn




  • Create and open a window by using SFML

  • Utilize, manage, and apply all of the features and properties of the SFML library

  • Employ some basic game development techniques to make your game tick

  • Build your own code base to make your game more robust and flexible

  • Apply common game development and programming patterns to solve design problems

  • Handle your visual and auditory resources properly

  • Construct a robust system for user input and interfacing

  • Develop and provide networking capabilities to your game

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov SFML Game Development By Example
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2015
Število strani 522
EAN 9781785287343
ISBN 9781785287343
Koda Libristo 10811493
Teža 966
Mere 271 x 269 x 30
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo
Knjižni svetovalec Libroamiko
Pozdravljeni, sem Libroamiko, vam lahko pomagam?