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Real-Time Multiplayer with LibGDX

Practical Strategies to Build Responsive Online Games, Synchronize Player Actions, and Deploy Across Platforms

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Real-Time Multiplayer with LibGDX Matthew L Hobson
Koda Libristo: 52554232
Založba Independently published, maj 2026
Are you struggling to create multiplayer games that actually feel smooth, responsive, and fair acros... Celoten opis
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25.12
Na zalogi pri dobavitelju Odposlali bomo v 14-21 dneh

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Are you struggling to create multiplayer games that actually feel smooth, responsive, and fair across platforms? Laggy movement, desynchronized actions, and server crashes can frustrate players and undermine your game's potential.

Real-Time Multiplayer with LibGDX provides a practical, step-by-step framework for building robust online multiplayer games that perform reliably across desktop, mobile, and HTML5 platforms. From foundational networking principles to server deployment, this book equips you with the tools to design games that handle latency, manage multiple rooms, and maintain synchronization under real-world conditions.

Inside this book, you'll learn how to:

  • Set up modern LibGDX projects optimized for cross-platform multiplayer.

  • Design and implement efficient network communication, including input packets, state updates, and chat systems.

  • Apply client-side prediction, interpolation, and reconciliation to deliver smooth player movement.

  • Deploy servers locally, on LAN, or in the cloud, ensuring scalability and high availability.

  • Handle mobile and HTML5-specific challenges, including touch controls, WebSockets, and browser limitations.

  • Monitor performance, log critical events, and manage multiple rooms to keep gameplay consistent.

  • Maintain and update live games while protecting security, balancing gameplay, and sustaining engagement.

Whether you're an indie developer, hobbyist, or professional aiming to create responsive, polished multiplayer experiences, this book provides actionable strategies and real-world workflows to turn your game ideas into playable, reliable multiplayer projects.

Take the next step in your game development career-equip yourself with the knowledge to create real-time multiplayer games that players will enjoy and trust.

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O knjigi

Polni naslov Real-Time Multiplayer with LibGDX
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2026
Število strani 376
EAN 9798198682573
Koda Libristo 52554232
Teža 653
Mere 178 x 254 x 20
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