LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.49 Zbirna točka DPD 2.99 Kurirska služba GLS 5.49 Kurir DPD 3.49 Kurirska služba 3.49 Zbirno mesto 3.49 Zbirno mesto 3.49 Dostava preko Pošte Slovenije 3.49

Brezplačna dostava za naročila nad 69.99 € na paketomatih Pošte Slovenije.

Python Programming

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Python Programming e3
Koda Libristo: 49660161
Založba e3, september 2025
PrefaceThe world of computer programming has always been a fertile ground for creativity, problem-so... Celoten opis
? points 221 b
91.45
Na zalogi pri dobavitelju Odposlali bomo v 9-15 dneh

30 dni za vračilo blaga

  • Preface
  • The world of computer programming has always been a fertile ground for creativity, problem-solving, and innovation. Among its many fascinating domains, game development stands out as one of the most engaging and rewarding paths for learners and professionals alike. Games combine artistry with technical mastery, weaving together graphics, logic, sound, and interactivity into experiences that capture imagination and challenge the mind.
  • This book, Python Programming: Game Development, Pygame - Game Development Framework, Arcade - 2D Game Development, is designed to guide readers through the exciting journey of creating games with Python. Python, known for its simplicity and readability, has become an ideal language for both beginners and experienced programmers who wish to venture into game design. With its supportive ecosystem of libraries and frameworks, Python offers a unique balance of accessibility and power that enables developers to quickly bring their ideas to life.
  • The book focuses on two prominent frameworks in Python's game development landscape: Pygame and Arcade. Pygame, a well-established and widely used library, has introduced countless learners to the fundamentals of 2D game design. Its straightforward structure makes it an excellent foundation for understanding how games work under the hood-covering essential concepts such as event handling, sprite movement, and collision detection. On the other hand, Arcade represents a more modern, Pythonic approach to 2D game development. Built with clarity, efficiency, and ease of learning in mind, Arcade leverages Python 3 features and provides tools that streamline the process of crafting visually appealing and interactive games.
  • By combining both frameworks, this book offers a balanced perspective. Readers will learn the traditional yet powerful methods of Pygame while also exploring the clean, object-oriented design principles of Arcade. Together, they provide a comprehensive toolkit for building everything from simple arcade-style projects to more complex and dynamic game applications.
  • The structure of the book is crafted with progression in mind. Starting from the very basics of Python programming, readers are gradually introduced to the mechanics of game loops, graphics rendering, user input, and sound integration. As the chapters advance, more sophisticated techniques are introduced, including sprite management, physics simulation, and performance optimization. Each section is reinforced with practical examples, detailed explanations, and projects that encourage experimentation and creativity.
  • The ultimate goal of this book is not only to teach the syntax and mechanics of game development in Python but also to inspire readers to think like game designers and problem solvers. Whether you are a beginner eager to create your first playable project, an educator seeking a resource to introduce programming through interactive learning, or a hobbyist interested in sharpening your coding skills through creative outlets, this book is crafted to serve as a guide and a companion on your journey.
  • Game development is more than writing code-it is about bringing imagination to life. As you progress through the chapters, may you discover the joy of creating, experimenting, and sharing your own interactive worlds.
  • Author

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov Python Programming
Avtor e3
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2025
Število strani 904
EAN 9798232918095
Koda Libristo 49660161
Založba e3
Teža 2224
Mere 216 x 280 x 48
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo
Knjižni svetovalec Libroamiko
Pozdravljeni, sem Libroamiko, vam lahko pomagam?