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In the deep desert south of Mordukhem, a young man raised among the walking dead has spent twenty years becoming something the blood god's city was never designed to survive. Kemrath carries the marks of a creator he has never met, a dark craft honed in isolation, and an imp companion whose fire burns with the warmth of something that chose him. When Mordukhem's army destroys the only home he has ever known, he walks north - not in grief, not in panic, but with the cold specific patience of someone who has already decided what comes next. What follows is a journey through the blood god's territory, into his compound operations, past his Warlord, through his ancient chambers, and down to the foundation stone where an old god's corrupted anchor sustains everything the blood god has built across centuries of harvested lives. KEMRATH: The Blood of Mordukhem is dark fantasy at its most deliberate - a story about what is made when the thing that was supposed to be a weapon decides, for its own reasons, what it is going to be used for.
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