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This book proposes a new approach for an important §step of volume graphics -- solid voxelization by §Graphics Processor Unit (GPU) acceleration in real §time. The algorithms introduced in this book not §only improve performance and quality, but also are §convenient to implement and integrate into a wide §range of volume graphics applications, such as §volume modeling, collision detection, volume §rendering, volume animation, medical simulation, 3D §printing, and computer art. Furthermore, the §algorithms are slice-independent voxelization §processing, which is critical for any §parallelization approaches. Two important volume §graphics applications based on the core real-time §GPU-accelerated solid voxelization, volumetric §Constructive Solid Geometry (CSG) modeling and §volumetric collision detection, are studied in §detail. The experimental results, performance §analysis, comparison, and case studies demonstrate §the effectiveness, flexibility, and diversity of the §developed approaches.
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