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GameMaker Programming Challenges

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga GameMaker Programming Challenges Ben Tyers
Koda Libristo: 49661084
Založba APRESS L.P., marec 2026
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection... Celoten opis
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Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

What You Will Learn

  • Study the new GML, from basic functions to more evolved concepts.
  • Gain ability to view example solutions when necessary.
  • Increase your understanding of game design concepts.

Who Is This Book For

Beginners to intermediate level readers with basic understanding of GameMaker s IDE, including creating object, sprite, and sound assets will benefit from this book.

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O knjigi

Polni naslov GameMaker Programming Challenges
Avtor Ben Tyers
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2026
Število strani 503
EAN 9798868821288
Koda Libristo 49661084
Založba APRESS L.P.
Teža 997
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