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Game Engine Design And Implementation

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Game Engine Design And Implementation Alan Thorn
Koda Libristo: 04690224
Založba Jones and Bartlett Publishers, junij 2010
Part of the new Foundations of Game Development Series! Almost every video game on the market today... Celoten opis
? points 392 b
162.04
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Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

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O knjigi

Polni naslov Game Engine Design And Implementation
Avtor Alan Thorn
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2010
Število strani 594
EAN 9780763784515
ISBN 0763784516
Koda Libristo 04690224
Teža 982
Mere 180 x 231 x 34
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