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Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game rather than worrying about its underlying technologies. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to integrate your turn-based game with a NodeJS server for displaying game updates and a table of high scores on your game's start screen. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. Developing Turn-Based Multiplayer Games concludes by showing you the way forward, covering topics such as server security, NodeJS modules, and cross-platform game development. What You Will Learn Discover the architecture of GameMaker Studio 2 Master GameMaker Studio 2's built-in networking functions Integrate GameMaker Studio 2 with NodeJS Add new features to your game with NodeJS modules Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.