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Computer Games As Landscape Art

Jezik AngleščinaAngleščina
Knjiga Mehka
Knjiga Computer Games As Landscape Art Peter Nelson
Koda Libristo: 46483362
Založba Springer International Publishing, september 2024
This book proposes that computer games are the paradigmatic form of contemporary landscape and offer... Celoten opis
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This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry's Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

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O knjigi

Polni naslov Computer Games As Landscape Art
Avtor Peter Nelson
Jezik Angleščina
Vezava Knjiga - Mehka
Datum izida 2024
Število strani 216
EAN 9783031376368
ISBN 3031376366
Koda Libristo 46483362
Teža 286
Mere 148 x 210 x 12
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