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As many business and educational organizations begin§to consider using 3D virtual environments as learning§platforms, it is important to ask the question, do§such environments engender collaboration and student§learning? §In this book, Dr. Brian Burton examines the§development of constructivist learning using 3D§virtual learning environments and the occurrence of§collaboration, knowledge spirals, and student success§in these environments. Using undergraduate students§from two different universities, Dr. Burton utilizes§a 3D game engine to teach a difficult topic in§Computer Science and game development.§The topic is richly explored both quantitatively and§qualitatively. Suggestions for further research and§application of the results for future learning§opportunities are also included.§A valuable resource for anyone considering using a§virtual environment for education and learning.
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