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Advanced Chess Programming presumes the reader has some knowledge of C or C++ programming and an understanding of the basics of how engines work. It is not just for those who have tinkered with chess programming, but for anyone curious about this topic.
For readers without programming experience I suggest my book The Joy of Chess Programming.
This book is designed for people who have experience or understanding of chess programming or have read one or more of my books:
It presents programming ideas from my strongest chess engine Simplicity. It also mentions ideas from open-source engines such as Crafty, TSCP and the very strong Stockfish. Also mentioned are ideas from engines with no open source, such as Fruit, Rybka and Houdini.
The author is a FIDE master and national senior chess champion in addition to being a chess programming enthusiast. He was also an IT trainer for 10 years, teaching programming languages such as C++ to adults.
Other books on computer chess include:
The author is a FIDE chess master and national senior chess champion in addition to being a chess programming enthusiast. He was also an IT trainer for 10 years, teaching programming languages such as C++ to adults.
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