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3D Computer Graphics

Jezik AngleščinaAngleščina
Knjiga Trda
Knjiga 3D Computer Graphics Samuel R. Buss
Koda Libristo: 04399214
Založba Cambridge University Press, maj 2003
This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The mini... Celoten opis
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This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

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O knjigi

Polni naslov 3D Computer Graphics
Jezik Angleščina
Vezava Knjiga - Trda
Datum izida 2003
Število strani 396
EAN 9780521821032
ISBN 0521821037
Koda Libristo 04399214
Teža 932
Mere 263 x 186 x 30
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