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Securing Single-Player Games in Unreal Engine

Techniques to Protect Game Variables, Progress, and Player Trust

Jezik AngleščinaAngleščina
E-knjiga Adobe ePub DRM
Založba Apress, junij 2026
Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online i... Celoten opis
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60.96
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Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.

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Polni naslov Securing Single-Player Games in Unreal Engine
Jezik Angleščina
Vezava E-knjiga - Adobe ePub DRM
Datum izida 2026
EAN 9798868828331
Koda Libristo 53230335
Založba Apress
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