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Programming Fundamentals Using JAVA

A Game Application Approach: Unlock Your Potential with Comprehensive Java Training

Jezik AngleščinaAngleščina
E-knjiga Adobe ePub DRM
Založba Packt Publishing, avgust 2024
Learn Java programming through game development, covering basics to advanced concepts with practical... Celoten opis
? points 208 b
85.78
Na zalogi Prenesi zdaj

Learn Java programming through game development, covering basics to advanced concepts with practical examples.Key FeaturesUse of game programming to teach Java concepts, making learning engaging and interactiveA wide range of topics from basic programming to advanced Java features, ensuring comprehensive learningPractical examples and exercises, reinforcing learning through hands-on practiceBook DescriptionThis Java-based book is designed for beginning programmers, using game programming as a central tool to enhance student engagement and learning outcomes. The new edition updates GUI interface chapters from Swing to FX-based programs. The game programming integration does not compromise the traditional programming material, allowing instructors unfamiliar with game programming to leverage its pedagogical benefits. The book assumes no prior programming experience. Starting with an introduction, the course progresses through variables, input/output, calculations, methods, classes, objects, boolean expressions, and decision-making. It then covers loops, arrays, advanced object-oriented concepts, inheritance, recursion, and exceptions. The latter part focuses on graphical user interfaces, generics, the API collection framework, multithreading, and concurrency. By the end of the course, students will have a comprehensive understanding of Java programming, enhanced by practical game programming applications. This approach not only makes learning more engaging but also provides a solid foundation for more advanced Java programming concepts.What you will learnUnderstand the basics of Java programmingCreate and manipulate variablesDevelop graphical user interfacesImplement object-oriented programming conceptsApply data structures and algorithmsHandle multithreading and concurrencyWho this book is forThis book is ideal for students and professionals interested in learning Java through game development. A basic understanding of programming is recommended, but not required, as the book starts with fundamental concepts and gradually moves to advanced topics. No prior experience with game programming or Java is necessary.]]>

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