LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.49 Zbirna točka DPD 2.99 Kurirska služba GLS 5.49 Kurir DPD 3.49 Kurirska služba 3.49 Zbirno mesto 3.49 Zbirno mesto 3.49 Dostava preko Pošte Slovenije 3.49

Brezplačna dostava za naročila nad 69.99 € na paketomatih Pošte Slovenije.

Going Multiplayer

A Complete Guide: From Design to Post-release

Jezik AngleščinaAngleščina
E-knjiga Adobe ePub DRM
Založba Apress, januar 2026
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks,... Celoten opis
? points 161 b
66.43
Na zalogi Prenesi zdaj

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.You Will Learn·         What pieces you need to build to have a globally accessible multiplayer experience and how they work·         How communication and synchronization work in a multiplayer game and how to design around that·         The different types of monetization strategies that you can implement to generate revenue from your game·         How User Generated Content-centric games work and the challenges related to themWho This Book Is ForGame developers and system/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov Going Multiplayer
Avtor Paolo Abela
Jezik Angleščina
Vezava E-knjiga - Adobe ePub DRM
Datum izida 2026
EAN 9798868820311
Koda Libristo 50341428
Založba Apress
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo
Knjižni svetovalec Libroamiko
Pozdravljeni, sem Libroamiko, vam lahko pomagam?