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Computer Graphics Programming in OpenGL with Java

A Comprehensive Guide to Modern 3D Graphics Programming

Jezik AngleščinaAngleščina
E-knjiga Adobe ePub DRM
Založba Packt Publishing, julij 2024
Learn 3D graphics programming with OpenGL and Java using this comprehensive guide. Covering everythi... Celoten opis
? points 188 b
77.80
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Learn 3D graphics programming with OpenGL and Java using this comprehensive guide. Covering everything from basic setup to advanced topics like ray tracing and VR, this book is ideal for students and professionals.Key FeaturesComprehensive guide from basic to advanced 3D graphics programming.Hands-on approach with complete programming examples.Covers advanced topics such as ray tracing and VR.Book DescriptionThis book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a "e;teach-yourself"e; format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.What you will learnInstall and configure Java and OpenGL libraries.Implement the OpenGL graphics pipeline in Java.Build and animate 3D objects and scenes.Apply mathematical foundations for 3D graphics.Manage textures, lighting, and shadows.Simulate water and implement ray tracing and VR.Who this book is forIdeal for computer science students, both undergraduate and graduate, as well as professionals looking to enhance their knowledge of 3D graphics programming. Readers should have a solid background in object-oriented programming and basic understanding of linear algebra and trigonometry.]]>

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