LIBRISTO
LIBROAMANTO
obvezno
Postanite del skupnosti ljubiteljev knjig z vsega sveta in uživajte v številnih ugodnostih. Ustvarite brezplačen račun
0
Brezplačna dostava Zásilkovna nad 69.99 €
Zbirna točka GLS 4.49 Zbirna točka DPD 2.99 Kurirska služba GLS 5.49 Kurir DPD 3.49 Kurirska služba 3.49 Zbirno mesto 3.49 Zbirno mesto 3.49 Dostava preko Pošte Slovenije 3.49

Brezplačna dostava za naročila nad 69.99 € na paketomatih Pošte Slovenije.

Basic Math for Game Development with Unity 3D

A Beginner's Guide to Mathematical Foundations

Jezik AngleščinaAngleščina
E-knjiga Adobe ePub DRM
Založba Apress, december 2019
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applie... Celoten opis
? points 146 b
60.56
Na zalogi Prenesi zdaj


Drugi so kupili tudi


ˇVoy a jugar! / I'm Going to Play! Edurne Lacunza / Knjiga Trda
common.buy 8.60
Victoria sucht ein Geschenk Melina Hoischen / Knjiga Trda
common.buy 14.17

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.Throughout this book, you learn and examine the concepts and their applications in a game engine.What You Will LearnUnderstand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc.Who This Book is ForBeginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Igralka & Poliglotka
EWA KASP za
Predvajaj video
Ewa Kasp
Libristo ima največjo izbiro tujejezične literature. Zato svoje knjige kupujem tukaj.

O knjigi

Polni naslov Basic Math for Game Development with Unity 3D
Jezik Angleščina
Vezava E-knjiga - Adobe ePub DRM
Datum izida 2019
EAN 9781484254431
Koda Libristo 40410549
Založba Apress
Podarite to knjigo še danes
To je povsem preprosto
1 Dodajte knjigo v košarico in izberite dostavo kot darilo 2 V zameno vam bomo poslali kupon 3 Knjiga bo dostavljena na naslov obdarovanca

Morda bi vas zanimalo tudi


Midrash, Mishnah, and Gemara David Weiss Halivni / Knjiga Trda
common.buy 45.47

Prijava

Prijavite se v svoj račun. Še nimate računa Libristo? Ustvarite ga zdaj!

 
obvezno
obvezno

Še nimate računa? Izkoristite prednosti računa Libristo!

Z računom Libristo boste imeli vedno vse pod nadzorom.

Ustvarite račun Libristo